Required SENIOR LEVEL DESIGNER - SOLITAIRE GRAND HARVEST
Join us, where we're driven by the belief life needs play. Were on a mission to deliver infinite ways to play using cutting-edge technologies like AI and machine learning to craft immersive experiences that connect, inspire and entertain millions of players worldwide.
From our start as a small mobile games company founded in Israel to our current position as a publicly traded company and industry leader, we continue to be a dominant force in interactive entertainment. With a diverse portfolio of award-winning, category-leading Casual and Social Casino-themed games, including nine of the top 100 highest-grossing mobile games in the US, we're setting the standard for excellence.
Our success story is co-authored by a dynamic team of storytellers, strategists, creators and data scientists who thrive on innovation. We are home of the best, advancing an inclusive culture that embraces our core values and reflects our agile DNA.
With a strong financial foundation, disciplined operations, unwavering player-focused approach and relentless can-do spirit, we're well-positioned for sustained growth. If you're ready to join the driving force behind the evolution of interactive entertainment, we invite you to come play with us.
Responsibilities:
Level Creation & Optimization: Design, balance, and test new levels to ensure engaging gameplay and smooth difficulty progression.
Data-Driven Design: Analyze player data to identify pain points, optimize underperforming levels, and improve key performance metrics like retention and engagement.
Innovation: Develop and implement new level mechanics or twists to keep gameplay fresh and exciting.
Strategic Planning: Contribute to the overall vision of level design, including evolving levels, introducing new types, and strategically planning their placement within the player journey.
Collaboration: Work closely with product, QA, art, economy, and business analytics teams to align levels with the games goals and vision.
Tools & Efficiency: Improve level design tools and workflows to enhance team efficiency and quality output.
Prototyping: Create prototypes for new mechanics and gameplay ideas to test their viability before full implementation.
Ownership of Key Projects: Take responsibility for initiatives such as redesigning a level funnel, developing content for events or features, and implementing new gameplay mechanics (e.g., power-ups or obstacles).
Quality Assurance: Review and maintain the quality of levels created by the team, ensuring a consistently high standard.
Industry Awareness: Stay up-to-date on level design best practices, industry trends, and competitor analysis to continually evolve our design approach.
Requirements: Proven experience in level design, preferably within the casual or mobile gaming space.
Strong understanding of level design concepts, difficulty curves, and player psychology.
Ability to balance and optimize levels using player data and analytics.
Experience with introducing and iterating on new mechanics and gameplay twists.
Excellent communication and collaboration skills across teams.
Proactive and independent, with a strong attention to detail and problem-solving mindset.
Nice-to-Have:
Experience with improving pipelines or workflows for level design.
Proficiency with Unity Engine and level design tools.
Knowledge of economy systems or user experience optimization in games.
A passion for casual games and a solid understanding of the solitaire genre.
Ability to create prototypes for new mechanics and gameplay ideas.
This position is open to all candidates.